#include <SDL.h>
#include <windows.h>
#include "Game.h"

int main(int agrc, char * args[])
{
	Game * game = new Game();

	//SDL_Init( SDL_INIT_EVERYTHING);

	//SDL_Surface* screen = NULL;
	//SDL_Surface* hello = NULL;
	//screen = SDL_SetVideoMode( 640, 480, 32, SDL_HWSURFACE );
	//hello = SDL_LoadBMP( "Images/hello.bmp" );

	//if (hello == NULL) MessageBox(NULL, "Unable to load bitmap", "ERROR" , MB_OK);

	//SDL_BlitSurface( hello, NULL, screen, NULL );
	//bool running = true;

	//SDL_Event occur;

	//if (screen == NULL) running = false;
	//while(running == true)
	//{
	//	SDL_PollEvent(&occur);
	//	if (occur.type == SDL_QUIT)
	//	{
	//		running = false;
	//	}
	//	
	//	//SDL_FillRect(screen, NULL, 0);
	//	SDL_Flip(screen);
	//}
	//SDL_FreeSurface( hello );
	//SDL_Quit();
	return 0;
}